Pathfinder
Compendium
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Detect Aberration
You can detect creatures of the Aberration type in a cone emanating out from you in whatever direction you face. You must think of a kind of Creature of the Aberration type when using the spell, but you can change the kind each round. The amount of information revealed depends on how long you search a particular area or focus on a specific kind of Aberration.
1st Round: Presence or absence of aberrations in the area.
2nd Round: Number of individuals of the specified kind of aberrations in the area and the condition of the healthiest specimen.
3rd Round: The condition (see below) and location of each individual present. If an Aberration is outside your line of sight, then you discern its direction but not its exact location.
Conditions: For purposes of this spell, the categories of condition are as follows:
Normal: Has at least 90% of full normal Hit Points, free of Disease.
Fair: 30% to 90% of full normal Hit Points remaining.
Poor: Less than 30% of full normal Hit Points remaining, afflicted with a Disease, or suffering from a debilitating injury.
Weak: 0 or fewer Hit Points remaining, afflicted with a Disease that has reduced an Ability Score to 5 or less, or crippled.
If a Creature falls into more than one category, the spell indicates the weaker of the two.
Each round you can turn to detect aberrations in a new area. The spell can penetrate barriers, but 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt blocks it.